(third study for) Swedge of Heaven
Synopsis
Using real world locations in Essex, Swedge of Heaven explores liminal/transitional/peripheral spaces and realms, navigated by a reanimated rave mascot and a wooden Neolithic fertility figure.
Although from distant moments in history, the protagonists are both figures indicative of ritual gathering created by Essex communities. Within the work the isolated figures hover in cultural/historical flux, a state of simultaneous belonging and alienation as they pass through and around places seemingly suspended on the edge of conventional time and space.
The project employs experimental digital animation techniques that bring together 3D generated models of real world objects/sites and computer generated actors that navigate in and out of these virtual real world spaces.
Details
- Year
- 2020
- Type of project
- Shorts
- Running time
- 14:46
- Format
- Digital
- Director
-
Richard Forbes-Hamilton
- Producer
- Richard Forbes-Hamilton
- Director of Photography
- Richard Forbes-Hamilton
- Sound
- Richard Forbes-Hamilton
- Composer
- Richard Forbes-Hamilton
Genre
Categories
Production Status
Production Company
Richard Forbes-Hamilton
Page updates
This page was last updated on 14th October 2025. Please let us know if we need to make any amendments or request edit access by clicking below.
See also
You may also be interested in other relevant projects in the database.
Adage
Director: Jack Barrett
Year: 2025
Adage is a ballet term which refers to a slow and graceful sequence of movements - in this film artist/ filmmaker Jack Barrett seeks to juxtapose this with disorientating abstraction caused by process and editing. Barrett utilises risograph, mono-print, shadow projection and manual point tracking to create varying levels of abstraction, in turn playing with our associated perception of movement. Official Selection Annecy Festival 2026
Loss.y
Director: Lisa Jamhoury
Year: 2026
Situated at the physical-virtual threshold, loss·y memorializes corporeal passing and digital rebirth. The work intertwines animated sculptural “dances” with interactive spatial audio, inviting audiences to navigate invisible thresholds as they move. loss·y presents three split-seconds of a motion-captured female-female pas de deux: each moment is suspended in a vignette that overlaps projection and 3D prints encapsulating the dance in sculpture, with spoken-word poetry and spatial sound design. The installation’s audioscapes blend cold technical facts, accounts of digital dysmorphia and surveillance, and computer-generated sampling, creating an elegy to the vital body that is at once human and digital. On its surface a critique of today’s techno-society, loss·y collusively takes up digital reduction and surveillance as creative media, revealing reverence for the uncanny wonder that pulls us forward into our new, hybridized world. Official Selection SXSW 2026
GAWD v. The People
Director: Yamil Rodriguez, Ivan Alejandro Diaz Cardenas, Stephen Henderson
Year: 2026
In GAWD V. THE PEOPLE, the audience is part of the court, it’s an AI-led tribunal where humanity is on trial for the right to remain on Earth. Volunteer audience members become witnesses aided by agentic legal aids as we defend our continued existence against Nonhumans testifying against human impact. Surrounding projection environments and evolving courtroom visuals transform the space to reflect the trial as evidence accumulates. Presided over by a darkly humorous Judge, GAWD, each performance culminates with an improvised verdict on humanity's survival and what the conditional terms will be. Official Selection Cannes Film Festival 2026 - Immersive Competition - World premiere