Treehugger: Wawona
Synopsis
Details
- Year
- 2016
- Type of project
- Shorts
- Running time
- 6 mins 30 secs
- Format
- Virtual Reality (VR) Digital
- Director
-
Marshmallow Laser Feast
- Producer
- Mike Jones
- Co-Producer
- Armand Weeresinghe
- Executive Producer
- Nell Whitley
- Format
- Virtual Reality (VR)
Genre
Categories
Production Status
Production Company
Marshmallow Laser Feast
Mike JonesPage updates
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See also
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Sweet Dreams
Director: Marshmallow Laser Feast
Year: 2024
Step inside the surreal world of a fading fast-food empire in this interactive adventure that mixes cinema and animation. Whether you’re the ultimate foodie, a cinema buff or just someone who loves an unforgettable experience, SWEET DREAMS is set to be the surreal snack you can’t get enough of. An immersive adventure that invites you to step into the world of the Real Good Chicken Company. Brought to you by award-winning artist collective Marshmallow Laser Feast, it mixes animation, cinema and interaction. Enter the Real Good Chicken Company’s headquarters and let has-been mascot Chicky Ricky take you under his wing. With the fast-food empire on the brink of collapse, join Chicky Ricky on his quest to understand what people really want in this weird and wonderful journey into the food chain. Become a worker in a cartoonish factory, a test subject in a department researching human appetite and a whole lot more as you journey through a series of different rooms charting the company’s glory days to their downfall. Official Selection Ars Electronica Linz 2025
Sweet Dreams
Director: Marshmallow Laser Feast
Year: 2019
An invitation to the meal of your dreams. But will it remain a dream, forever out of reach? Drawing on mythological archetypes, the project turns a fine dining experience into a playful exploration of the destructive nature of our appetite and our debt to pleasure. Official Selection Sundance Film Festival 2019 - New Frontier Exhibitions - World premiere
Loss.y
Director: Lisa Jamhoury
Year: 2026
Situated at the physical-virtual threshold, loss·y memorializes corporeal passing and digital rebirth. The work intertwines animated sculptural “dances” with interactive spatial audio, inviting audiences to navigate invisible thresholds as they move. loss·y presents three split-seconds of a motion-captured female-female pas de deux: each moment is suspended in a vignette that overlaps projection and 3D prints encapsulating the dance in sculpture, with spoken-word poetry and spatial sound design. The installation’s audioscapes blend cold technical facts, accounts of digital dysmorphia and surveillance, and computer-generated sampling, creating an elegy to the vital body that is at once human and digital. On its surface a critique of today’s techno-society, loss·y collusively takes up digital reduction and surveillance as creative media, revealing reverence for the uncanny wonder that pulls us forward into our new, hybridized world. Official Selection SXSW 2026