A Young Girl is Washed Overboard by a ship caught in a storm.
She Wakes up on a mysterious Island where She encounters strange creatures. In order to find her way back she must liberate the music trapped in the undertow of the night island
An abusive care worker is hired to look after a near catatonic paraplegic at his home. After subjecting him to maltreatment and neglect, the situation takes a turn for the worse.
As the plague of teenage violence and anti-social behaviour spreads uncontrolled, society fights back with a radical plan: a revolutionary school to rehabilitate those beyond help. But what are their methods and are they a step too far?
After getting drawn into street violence, a rebellious youth and his sister Dana are sent by their concerned parents to a radical new school where anti-social children rapidly become compliant. Vee, a newly arrived teacher, is spooked by these ‘Stepford’ teens and grows suspicious, as does Dana whose brother has changed beyond recognition.
With the aid of Peter, a local reporter and Bobby, another pupil seemingly unaffected by the school, Vee and Dana set out to uncover the truth behind the McCarthy Institute. But their investigations are cut short as, in true ‘Body Snatcher,’ style they find themselves hunted down by pupils and teachers alike until Dana is the only girl left with a mind of her own. Even by seeking refuge at home, Dana is faced with one final impossible dilemma.
The medical students at Forthaven General Hospital study hard and party harder, until a cruel prank accidently puts the facility's creepy janitor into a deep coma. But when one responsible student (Arielle Kebbel of The Uninvited and The Grudge 2) tries to revive the degenerate loner with an experimental injection, she instead sends his brainwaves berserk.
Will a sudden spree of side kicks now claim the guilty one-by-one, or has the ultimate out-of-body experience ushered in a bloodbath of brutal revenge?
Robinson in Ruins is an account of a journey by a wandering, erratic scholar, through landscapes in the south of England. Its fictional narration begins: 'When a man called Robinson was released from Edgcott open prison, he made his way to the nearest city, and looked for somewhere to haunt'.
Robinson ‘believed he could communicate with a network of non-human intelligences determined to preserve the possibility of life’s survival on the planet’ and ‘was equipped with an ancient ciné camera, with which he made images of his everyday surroundings’. He surveyed the centre of the island on which he was shipwrecked: 'The location,' he wrote, 'of a Great Malady, that I shall dispel, in the manner of Turner, by making picturesque views, on journeys to sites of scientific and historic interest.'
The film consists of these views. The cinematography began in January 2008 and continued until November, just after the peak of that year’s global banking crisis. The film’s unplanned journey ‘rediscovers’ several locations associated with capitalism’s development since the 16th century and resistance to it. Vanessa Redgrave’s narration includes references to the deepening economic crisis, climate change and mass-extinction, but manages to reach an optimistic conclusion.
Originally from Poland, Basia lives and works in London.
After a hypnotic session with her psychologist Edward Stanton she taps into a part of the mind that should never be meddled with.
With the natural balance of her existence becoming increasingly unstable, Basia's world becomes very strange and eventually spirals into a perpetual nightmare oscillating erratically around time and space.
A traumatic experience from her past combined with her fragmented and distorted present, push her mind and soul to it's limits and beyond.
Alex, a young and unemployed actor, is chosen by a film-maker to make a documentary. The film-maker records Alex’s daily life.
Alex is initially excited, thinking perhaps it will lead to stardom. When Alex lands a part in a stage play about a film-maker turned serial-killer Alex’s life takes an unexpected turn. A strange figure follows him, young girls circle him, he is attacked for no apparent reason but the ‘documentary’ is starting to look better.
Alex realises that this is all too much to be random. He suspects the cast from the play, then his new ‘girlfriend’, then anyone else who happens to cross his mind.
At the dress rehearsal of the play, it becomes clear to Alex that the film-maker is behind the unexpected events but it is too late for Alex to escape his close-up - roll camera!
Slow Action is a post-apocalyptic science fiction film which exists somewhere between documentary, ethnographic study and fiction.
Slow Action applies the idea of island biogeography - the study of how species and eco-systems evolve differently when isolated and surrounded by unsuitable habitat - to a conception of the Earth in the distant future, when the sea level has risen to absurd heights, forming new isolated archipelagos. Accounts from a great library of Utopias are read by two voices.
Six teenage friends, Matt, Cindy, Kirsty, Duncan, Sitcom and Dawn set off on a camping trip in the forest. However ‘Camp Happy Dreams’ turns out to be ‘Camp Nightmare’ - as legend states it’s the site of a presumed historic murder. The teenager’s disbelief in this urban legend is soon changed when strange happenings begin to occur to each of them.
The King sends his three best knights from the battlefield on a quest to find a stone that would save their lands. The knights travel under ground, descending into darkness. Without their knowledge their souls are separated from their bodies. They search for the legend, but their ignorance doesn’t last long, when the souls of all who went before them are looking for a body of their own so they can get out of the tunnels.
The knights are now trapped themselves, their bodies slowly weakening as they become possessed. Regardless of their predicament they press on and come to a ritual chamber where they find the stone and learn that the creators of the tunnels are imprisoned in the water contained in the chamber.
They release one of the creators' beast who by instinct wants to recover the stone - and it kills one of the knights. Putting their grief and anger aside, the two knights, using the stone, trick the beast and imprison him.
Finding their way back to the entrance, another knight has followed them down into the tunnels to deliver bad news about life on the surface. There is no escape now.
In 2002, eight months before the invasion of Iraq, the Military captured and imprisoned a supernatural entity at Stormhouse, a secret underground base. This film documents the final four days of that experiment.
American 'Ghost whisperer' Hayley Sands is brought to Stormhouse by the Government to make contact with the captured entity. But her arrival triggers a series of events which lead to the entity's escape, plunging the base into a horrific nightmare.
Delivering everything from heart-pounding tension to nerve-shredding shocks and jumps, Stormhouse combines the realism of Paranormal Activity with the chilling atmosphere of The Ring and the visceral horror of the Saw movies. The disturbing climactic twists will leave audiences stunned.