Captain Solomon Kane is a brutally efficient 16th Century killing machine. As the story opens, Kane and his band of pillagers are carving a bloody path through hordes of defenders in an exotic city somewhere in northern Africa. When Kane and his men storm the flaming gates of a mysterious castle they discover that the castle is inhabited by demonic creatures. One by one, Kane’s men are picked off by the demons until he alone is left to face the Devil’s own Reaper – here to claim to Kane’s hopelessly corrupt soul. Though Kane manages to foil the monstrous Reaper, he knows that he now must redeem himself by renouncing violence and devoting himself to a life of peace and purity.
His newfound spirituality, however, is quickly put to the ultimate test when he begins his journeys across an England ravaged by diabolical human Raiders controlled by a masked Overlord. After Kane fails to thwart their brutal slaughter of the Crowthorns, a Puritan family that has befriended him, Kane solemnly vows to find and free their enslaved daughter Meredith - even if it means jeopardizing his own soul by re-embracing his murderous talents for a higher cause.
A young girl sleeps, her dreams unfolded by another's hand - we are caught, by accident, at the back of her mind, emptying out as something tries to fill it.
April 2003, three weeks after the fall of Saddam. A journey through Iraq, a troubled land where no one knows what lies ahead. On hearing the news that prisoners of war have been found alive in the South, a curious young boy Ahmed and his obstinate grandmother set out to uncover the fate of the boy's missing father, one of the many soldiers who never came home since the gulf war 1991.
From the mountains of the North to the sands of Babylon, the pair hitch rides with strangers and cross paths with fellow pilgrims on an all too similar quest. As a grandmother struggles to accept an awful truth, Ahmed retraces the footsteps of a father he never knew. This is a journey that will not only connect them to the past, but will determine their lives forever.
A story inspired by a set of wardrobe photographs Kubrick took for a movie he never made creates the backdrop for a relationship between two women to develop and be explored. Kristina is an actress. Esma is the costume designer. Kristina and Esma have a lot in common first and second-generation refugees from war torn areas of Europe. As we delve into their pasts, through a series of flashbacks, we unravel the hardship they have been through, the difficulty they have in connecting with their current environments and the similarities between them.
A cochlea implant is a surgically implanted electronic device which can make it possible for the profoundly deaf to hear sound. However, the use of cochlea implants is controversial. Two families both with deaf children, one has decided to have an implant for their son, the other has not, Why?
What made more money than the entire American movie industry through the 50s and 60s? Pinball.
Special When Lit rediscovers the lure of a lost pop icon. A product of the mechanical and electrical age, the American invention swept the world and defined cool.
Now it is relegated to a nostaglic footnote deserving a better fate. This feature length documentary joins the fans, collectors, designers and champion players from across the globe who share a world many of us didn’t know still existed.
A family of six sits down for a microwave meal. They communicate using technology but one of them is determined for a return to a traditional supper; good food and real conversation.
SSDD: Same Sh*t Different Day is a slice of life in the east end of London following Lee (Samuel Anokye), recently released from prison, and Phil (Richard Oldham), a squatter and former rioter, who both work night shift together.
Retaining both a social realist approach and a comedy delivery, the film is set to the backdrop of the recession in contemporary Britain, executed on a shoestring budget and marking a mature step forward for critically acclaimed auteur Greg Hall (The Plague, Kapital).
Stanley never goes outside. He likes to play with his clockwork toys and every night his mother kisses him goodnight.
Stanley is twenty.
The trouble is that Stanley thinks this is all quite normal, until an encounter with a mysterious girl turns his world upside down.
Star Games is a visual narrative of a surreal galactic ballet that explains the origins of stars. The inhabitants of a futuristic metropolis train in their hundreds to contest in the Star Games. Patrolling zeppelins select individual gymnasts with a UFO-styled light beam. The gymnasts are pulled up towards the sky to perform a beautifully organic ballet before they dissolve into starlights.
The film’s emotive meaning is that each star symbolizes a past human life. Its message is that human beings are never alone but embedded, just like stars, in a community of others celebrating life with each other.