Project Detail

GAWD v. The People

An Immersive Theatre / XR image of a courtroom with large television amongst a wraparound screen with scenes of humanity

Synopsis

In GAWD V. THE PEOPLE, the audience is part of the court, it’s an AI-led tribunal where humanity is on trial for the right to remain on Earth.
Volunteer audience members become witnesses aided by agentic legal aids as we defend our continued existence against Nonhumans testifying against human impact. Surrounding projection environments and evolving courtroom visuals transform the space to reflect the trial as evidence accumulates. Presided over by a darkly humorous Judge, GAWD, each performance culminates with an improvised verdict on humanity's survival and what the conditional terms will be.
Official Selection Cannes Film Festival 2026 - Immersive Competition - World premiere

Details

Year
2026
Type of project
XR / Immersive
Running time
30 min
Format
Immersive Theatre / XR
Director
Yamil Rodriguez, Ivan Alejandro Diaz Cardenas, Stephen Henderson
Producer
Oriana Neidecker, Emma Rose Hamilton, Kim Alpert, Mark H. Geary
Executive Producer
Lucas Moskun
Other Lead Creative(s)
Sebastian Monroy
Technical Artist
Nils Johannesson

Production Status

Production Company

Nilor Studio

Mark H. Geary
16 Great Queen Street
London
WC2B 5DG

Page updates

This page was last updated on 12th May 2026. Please let us know if we need to make any amendments or request edit access by clicking below.

See also

You may also be interested in other relevant projects in the database.

The protagonist, Mary, covering her ears and screaming into the curtains This Case

Director: Kemi-Bo Miller Jacobs

Year: 2026

Mary, a young mixed-race librarian, becomes convinced that a neighbour’s St George’s Cross is connected to her growing anxiety and disrupted sleep. As her unease intensifies, she struggles to distinguish reality from perception and must find the courage to speak up before she begins to unravel.

A woman in a wedding dress holding a bouquet sits on a green armchair, smiling at the camera Anak Where Did We Stay?

Director: Sadia Pineda Hameed

Year: 2026

ANAK WHERE DID WE STAY? is a five-channel film by Sadia Pineda Hameed that brings together The Box’s home movie collection and the artist’s personal/family collection. Rasheed Araeen’s chakras, spouting waves, Beatlesmania, a basking shark, hula dance, an Enoch Powell protest, tidal islands and seafoam floating into the air—the archives converge across time to tell the story of the artist’s mother’s migration from one archipelago to another: the Philippines to the British Isles. The film becomes a gathering site for personal and collective experiences of journeys, resilience and belonging. Road trips unexpectedly reenact the archive, footage finds itself out of context, voices commentate the film as if rewatching a home movie together; mimesis, associations and autonomy are central to the retelling. As camcorders became more accessible from the 1970s onwards, home movies were an unconscious means to rebuild personal archives after colonial displacement, extraction and erasure. ANAK WHERE DID WE STAY?, named after the home movie from The Box’s archive 'Perranporth Where Did We Stay?', unfolds as a conversation between the artist and her mother, exploring the three interconnected journeys of migration, holidays and remembering. Produced as part of The Box’s Reimagining the Film Archive programme (BFI Screen Heritage Fund).

A hand rests on two metal wires in an underground mine. An electrical box is above. A head torch shines onto the rock face. Moving Sound

Director: Sadia Pineda Hameed

Year: 2025

MOVING SOUND is a speculative work set across 1980s and near-future Wales, shot on super 16mm. In the film, sounds of present day anti-colonial and anti-capitalist strategies for mining strikes are transmitted from Soundcamp streamboxes to the past via an underground, time travelling broadcast. In the 1980s, workers build DIY receivers from Moving Sound portable audio devices, which they use to distribute the broadcast around sites of production and the everyday. First screened in the King Coal Experience (an immersive recreation of the Big Pit underground mine) amidst disused mining machinery, MOVING SOUND blurs fictional 16mm and archival 8mm footage of sonic action to explore how organising converges and enacts across geographies, temporality, fantasy and reality.